Daily Archives: January 4, 2012

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More Physics, More Skyrim

January 4, 2012/0/0/

After doing some further gameplay to explicitly test the physics of Skyrim, I felt the need to do some background on the physics engine at hand. The engine, which many of you have probably heard of before, is the Havok physics engine. This is a collision-based physics engine that focuses on the dynamic interaction between […]

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